top of page
Search
  • Writer's pictureMuhammad Rehman

Motorola Razr 50 Camera Quality Review

Dissimilar to the Razr 50 Ultra, the 'plain' Razr 50 doesn't have a zoom camera, rather picking the more normal (as in, World Z Flip-style) main+ultrawide setup. The fundamental camera is imparted to the Ultra, just like the poke hole inner unit, so 2 out of 3 cameras are something very similar, however the different chipset is obviously forcing cutoff points of its own (or Motorola is), most strikingly in video recording.



The Razr 50 gets a similar 50MP 1/1.95" primary camera as the Razr 50 Ultra. That might have been a redesign for the Ultra contrasted with its own ancestor (the 40 Ultra and its fundamental 12MP 1/2.55" unit), however the standard 40 really had a more pleasant 64MP 1/2.0" imager, so the Razr 50 agrees with even more a particular position step with its essential camera.



The ultrawide has been continued from the Razr 40, to some degree on a basic level - our unit records both the Hynix Howdy 1336 sensor of the old model, as well as the comparatively specced Sony IMX 258. In fact, nor is an amazing chip, however there is a ultrawide camera and it has self-adjust - the foldable Systems' ultrawides are totally fixed-center, and the Razr 50 Ultra doesn't actually have a ultrawide.



The cover screen point of interaction is very useful for the motivations behind picture taking or video catch. It gives you choices to switch modes and takes into consideration changing the important settings.



Other foldable related use cases are likewise on the menu, including a split-screen interface for midsection level or above shooting. However, likewise accessible is a 'camcorder' method of sketchy utility - it scores focuses for wistfulness.



Sunlight photographs from the Razr 50 are okay. We really hate the excessively 'computerized' and handled look of detail - honing is extreme, arbitrary surfaces look fake, straight lines have jaggies. There's very little commotion to talk about, for what that is worth.



On a worldwide scale things improve - dynamic reach is pleasantly wide and colors are energetic without driving it off the restrictions of reason. Individuals shots look moderately great as well, with generally exact complexions in open air settings. The 24mm zoom level in Representation mode looks reasonable in its experience obscure and the 35mm mode is likewise very agreeable in its bokeh impact.



The Razr 50 non-Ultra is feeling the loss of a zoom camera, yet it has a 2x button available to you in the viewfinder. It will not be getting you stunningly point by point shots, yet will generally have a preferred detail version over the 50MP shots above. Representations look strangely changed when shot in Photograph mode at 2x in contrast with their 50mm Picture mode partners. You can anticipate outstandingly better subject detail in Representation mode, especially in better-lit scenes, than you'd get in Photograph mode.



The self-adjust ability guarantees you can get very near your subjects. Per-pixel detail is normally better in the default Photograph mode at 0.5x than it is in Full scale mode (actually shot on the ultrawide, yet zoomed in carefully to match the fundamental camera's field of view), however one way or the other you'd be taking a gander at a few very good closeups - something you will not have the option to escape a Universe Z Flip (whichever age).



The interior selfie camera on the Razr 50 catches respectable photographs - not on par with what the Ultra's but rather not to be excused all things considered. Colors are on the money, complexions are life-like and detail is okay, in the event that not the most normal looking. Dynamic reach is very wide as well.



In low light, the Razr 50's principal camera pictures are more straightforward to like, however not exactly as great as what the Ultra can marshal. There's an inclination for a hotter, orange-ish version of specific scenes, where the Ultra would have been more unbiased, however generally speaking the Razr 50 does fairly with white equilibrium, and immersion levels are very satisfying. Openings are additionally even with great feature safeguarding and okay shadow improvement. Detail is for the most part great also.

Comments


bottom of page